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ANOMALY: The Station

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Devlog

  • v0.5.5: Xiridian, mimic behaviour, and cleaner builds
    February 09, 2026 by OldDed#Atmospheric, #Horror, #Roguelike, #Sci-fi, #Top-Down, #Update, #Enemies, #Co-op
    This update focuses on enemies, visuals, and a smaller download. Xiridian insectoids: New enemy variant with wings, abdomen, and four arms. Scale tweaked so they read better on screen. Enemy animation... Continue reading
  • v0.5.4: Smoother and lighter
    February 08, 2026 by OldDed#devlog, #update, #patch notes, #performance, #optimization, #fps, #gpu, #docker, #vsync, #ECS
    his patch is about performance and stability: less CPU load, proper VSync, and GPU acceleration in Docker. VSync & FPS: VSync enabled; fallback FPS limiter for Docker/X11 so the game stays around 60 F... Continue reading
  • v0.5.3: Light, Loot, and a Living Station
    February 08, 2026 by OldDed#devlog, #update, #patch notes, #lighting, #procedural, #animation, #loot, #UI, #horror, #roguelike, #top-down, #sci-fi, #atmospheric
    The Station is changing. Since the last update I’ve upgraded the engine, reworked the visuals, and made the world feel more alive. Version 0.5 brings a major tech stack update and a wave of visual a... Continue reading
  • v0.4.0: Persistence, Lore, and The First Steps
    December 02, 2025 by OldDed#release
    The Station is evolving. In yesterday's build, you were thrown into the chaos with no guidance. Today, v0.4.0 brings structure to the madness. This update focuses on player progression and narrative... Continue reading
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